Once you are down to only Daka and Asajj with Stand Alone capability, then your main priority is to keep Isolate off of Asajj, even if it ends up on Daka. However, Initiate tries to put 2 DoTs on Traya, which gets more turn meter, so theoretically she's better if she's lower geared. If 3PO is present, use his special to call Padme. If you're willing to put in the extra effort and have time for a couple of tries, this team is capable of well over 10 million damage consistently, and in my opinion, is well worth the time and resources needed for it. One of the interesting parts of the game is coming up with weird and wacky team comps, not necessarily because they're going to get you to Rank 1, but because it's interesting to you from a lore/character perspective or they have fun mechanical interactions. This raid has been out forever and should be solo/autoable by now, If characters couldn’t give buffs or tm to others outside their faction, then we’d have an even more stale list of viable teams than we already do. Downlad Bluestacks for PC or Mac to play mobile games in 60 FPS - https://bstk.me/twTTjGdt6The Grievous Nuke team has been one of … On top of this, Stand Alone allows for more control of the run, reducing the rng element after enrage for at least some time. She should have a Speed arrow, but then give her a Health triangle, circle, and cross. Wow. If you got a problem, yo! Starting off the run, target Sabers with retribution, to get them to counter and deal damage to Nightsister Zombie. Don't nerf the toons. Spirit is an ok substitute, because she tries to put speed down on Traya, which will be resisted, granting extra turn meter. Basically NO way that fails, except 10 times in a row all chars miss including revieved initiate. Check out this site where our help will be on it. You get Initiate killed, then set on "auto with basic only" and walk away. When I shared the concept with Nightbrother Nick/MMO Pro Nick upon successes, he was quick to turn his own experience and roster, as well as his zeta Nightsister Initiate to modify my team and the … But if you go to far in the other direction (especially if you limit the abilities to small <10 character sub-factions rather than large ~30 character factions) you can kill team composition strategies. Maybe even to a lesser extent HK lead as well. This page was last edited on 30 May 2019, at 15:19. Part 1 of 2. Padme needs speed and potency. Congratulations, you’ve reached the final step of the Sith Raid: Phase 4. So now the question is: Will Anakin be nerfed again so his bonus turn is only triggered when Galactic Republic allies are defeated or fall below 50% health? Come on. Hi folks! Suck up the initial damage. it's running on auto. Before enrage, this team is capable of dealing over 5 million damage, making it superior to any other team, and the fairly low rng required to survive at least 4 or 5 turns past enrage, with the rng only climbing to crazy odds between 10 and 15 turns after enrage making this team and strategy the most efficient and highest damage dealing in the raid at this time. Can someone explain why Initiate is used, over Acolyte or Spirit? 1 year ago. Death troopers were named by Emperor Palpatine himself to capitalize on rumors about a legendary Advanced Weapons Research project to revive necrotic tissue, which resulted in the creation of uncontrollable Undead Troopers.Early during the construction of the Death Star above the planet Geonosis, Governor Wilhuff Tarkin was accompanied by a squad of death troopers to Scarif to confront Darth Vader'… When Traya comes out of topple, and revives the 3 sabers, use Asajj Ventress’s aoe attack as soon as possible, as long as there is one Saber without foresight, the death of this saber will cause her cooldowns to refresh, which means that as soon as she takes her next turn, she will be able to kill the rest of the sabers, if they didn’t all die in the first time. Mother Talzin ... SWGOH.GG is not affiliated with … (Aka: I’m jealous of all the people who didn’t gear her to g11 like I did), I geared my initiated to 12, and can still get deathstorm to work with spirit, but not nearly as successful, Fuck it, if they nerf him I’m quitting enough of this bullshit, "Traya gains 1% Turn Meter whenever she it hit while Toppled", Assuming this is a problem in the first place. Both Darth Nihilus and Darth Sion have an aoe attack special, and Darth Nihilus’s does percent damage, plus just flat out higher damage, meaning that your team cannot survive more than one round of it. Mission Vao Me and Big Z Forever Unique 85. Because that limits team flexibility and reduces the viable meta even further. When I shared the concept with Nightbrother Nick/MMO Pro Nick upon successes, he was quick to turn his own experience and roster, as well as his zeta Nightsister Initiate to modify my team and the strategy slightly to create what is now a team that I believe is fully capable of soloing phase 3 of the heroic sith raid with good rng and the right mods. The question is how far you make it. Should Old Repbulic Jedi not have synergies with Rebel Jedi? This is an extremely rng dependent team, which brings along all the pain that comes along with it, first introduced with Chex Mix, although a bad run from this team is still much better than a great run with Chex Mix. The answer is pretty simple. For C-3PO its speed and potency. Because of the mechanics of the different bosses, one team really stands out in Phase 4. Deathstorm – One last team that heavily relies on RNG, but can score really super high, is the Nightsister faction. Deathstorm is a fairly new team to the scene of the sith raid (I started working on this in September 2018). Mother Talzin and Nightsister Initiate should be modded both with an Offense set and a CC set, however Talzin should be prioritized, as long as she is g11 or g12, and Initiate is g9 or lower, which is recommended for ease of the run. Originally taken from the HAAT (Created there by Rise of the Bon3), the team was used by me in phase 3 with Acolyte instead of Initiate since the launch of the sith raid. I will go into this in more detail later. The debuff on basic adds 5% TM to NS (extra debuff on crit) as long as Traya resists. Edit: They might just make it so that it's only when Nightsisters are resisted that other NS's get turn meter under Talzin lead. Mother Talzin’s unique zeta (Plaguebearer), and Nightsister Initiate’s unique zeta (Nightsister Retaliation), will increase the damage of the team slightly, but are not required for a successful run and are useful for different reasons. They're mortal enemies, but also both benefit from being Scoundrels. If Nightsister Zombie is not frozen, she can use Stand Alone to take the first Isolate, otherwise then use Old Daka’s heal during the last topple before the Isolate, if either Daka or Ventress are low on health and have Healing Immunity, then use Stand Alone on Initiate, otherwise leave it to chance. Deathstorm + Anakin HSTR P3 Solo: Raid Guide – Sir ... Sirggames.com Founder & Editor-in-Chief of sirggames.com, World’s First HAAT Soloist in SWGoH, and avid game enthusiast. Star Wars: Galaxy of Heroes is a mobile game by EA Capital Games where players collect, level and battle with heroes and villains from the Star Wars universe. During this time, you only want to use her basic attack on Darth Traya, so that you take as much damage as possible from the Sabers, and aren’t at risk of toppling Traya. Hopefully you can have both Talzin and Initiate dead by the time you hit 11 turns to enrage, at which point the strategy becomes much more simple until enrage. At some point, rng will catch up to you, having run out of tricks to fend it off, and you will go down. At the start of each enemy turn, if they are Plagued and Talzin is active, they inflict Plague on another … Nestled in the Dagobah system, the guild known as Dagobah Day Spa finds themselves enjoying the lighter side of galactic war. Cookies help us deliver our Services. Deathstorm is one of the teams used in phase 3 of the Heroic Sith Raid. After the 3 sabers have gone, Traya will use Isolate on Zombie, and then her Saber Storm, and the Saber Storm should kill Zombie. Jedi Knight Anakin Righteous Fury Unique 85. As soon as it gets to Talzin’s turn, use Stand Alone (Do not do this if you have a g12 Zombie, or if your team is modded too much for health, this may be just based on experimentation, but it will be counter-productive if your team gives Talzin too much extra Health and Protection). It would have been better is this didn’t play out on the cesspool that is Reddit. Really didn't expect this post to generate a circular firing squad of decent mid-range swgoh youtubers (tbh the main ones I watch since Ahnald makes me break out in hives). Press question mark to learn the rest of the keyboard shortcuts, https://bit.ly/2HEnPdU - (╯°□°)╯Your hatred only fuels my powers. At this point it becomes more than just a tool to eat Isolate, since both will have Healing Immunity which doesn’t go away, the damage from Bonds of Weakness will slowly be building up, then you can use it when one of them gets low to get that one killed before Isolate, which will allow them to revive the other, who can then heal back to full health. Deathstorm is a fairly new team to the scene of the sith raid (I started working on this in September 2018). I'd assume it's basically just Deathstorm but with Anakin instead of Zombie. level 2. I run Deathstorm with G8 Spirit instead of my G11 Initiate. Required zetas for this team are Mother Talzin lead (The Great Mother), Assaj Ventress unique (Rampage), and Old Daka unique (Serve Again). They'll more than likely just make it so that MT revive isn't cycled by non-nightsister units. While the team becomes extremely rng heavy very quickly, it is a simple matter to dish out a few million damage with only mediocre mods, and does not take a particularly long time. So I initially put together a text guide to help some of my guild mates with the specific strategy behind running Nightsisters for HSR P3. just threw my team together and was able to do it instantly. Beyond that, he also doesn’t have a super high damage attack before enrage, which makes it very hard to get Initiate and Talzin dead. This will both get a counter on her, helping to take her down faster, and also gives the entire team CC up, boosting their damage for a bit at the start. Original idea of zTalzin lead NS in raids: Rise of the Bon3, Discovered Potential of using zTalzin lead NS in Phase 3 Sith Raid: Me (Darth Triumvirate), Actual Creation of an effective and working team: Nightbrother Nick. If you can get complete sets without sacrificing secondary speed and health, then a Speed set and a Health set are the recommended. Originally taken from the HAAT (Created there by Rise of the Bon3), the team was used by me in phase 3 with Acolyte instead of Initiate since the launch of the sith raid. This is just a more stable version of deathstorm which runs all NS. Mother Talzin Plaguebearer mechanics explanation. Shoutout to Vice Torn DRS For originally constructing the team. The full lineup is Talzin (L) Asajj Daka Zombie and Initiate. Or something else like it's only triggered by the first death of an ally? Because Old Daka’s heal also revives allies, you will only be able to use Asajj Ventress’s first special and Nightsister Zombie’s special to heal your team, and both of these should be used during topples. Basically NO way that fails, except 10 times in a row all chars miss including revieved initiate. we solve it. Get Talzin and Initiate killed, then reap all the bonus turns from Anakin every time they get revived/killed by Talzin's zeta lead. It is most useful in guilds with a high number of Nightsister teams, as Nightsisters are the only effective team in phase 4 while Darth Nihilus is alive, at least for now. See the video from Operation Metaverse at https://www.youtube.com/watch?v=dEC3L-Il5-8. Out of every usable team in the raid, this is the one I know best, so I will make this guide first both as a useful tool for a new idea, but also to get myself experience. By using our Services or clicking I agree, you agree to our use of cookies. Eventually decided to fully expand the idea into a proper guide for the greater SWGOH community. Here is a detailed guide to running the team I wrote a while back, I hope you appreciate it. Just make Traya immune to non-damaging debuffs while … Report Save. On top of this, Stand Alone only exists in phase 3, and Annihilate from Darth Nihilus is almost guaranteed to screw up your run, plus it is much harder to get Talzin and Initiate killed without doing too much damage to the others in p1. Finn was a problem for a very long time and has been holding Resistance back since he got his zeta because that zeta couldn’t be fed without breaking. 18. share. Why should Greedo and Han possibly have any synergies? We welcome suggestions that we can pass onto CG on ways to alter this mechanic so it isn't so powerful. Speaking from personal experience, I have made it only a single turn past enrage in one turn, my team getting steamrolled so fast I couldn’t even retreat, yet the next day survive 15+ turns past enrage, and get 4 times my previous score. 3 Health sets is probably the way to go for her, and protection is pretty much irrelevant, with health, armor, and speed being the only things you care about. Once Stand Alone has expired, or Talzin is dead, have both Initiate and Talzin attack sabers with Retribution to try to get them killed as fast as possible (for this purpose it is recommended to have Undying Sacrifice at level 1). In phase 3, Bonds of Weakness allows for the health on Daka and Asajj to ramp up, while keeping the incoming damage consistent, causing Initiate and Talzin to die first, setting up the Deathstorm. For Modding purposes, Asajj Ventress should have a CD set and a Health set, with a CD Triangle, and then stack as much offense as possible on her. JKA also applies 2 debuffs on basic. Old Daka is next up, and she needs as much Health as possible, although don’t ignore armor. In phase 4 all of these issues apply, and Traya in phase 4 hits super hard single target damage on her basic, and will wipe out a character each time she goes, 2 or 3 hits for Daka or Asajj, but your team gets destroyed, plus again no Stand Alone, and she can’t be toppled, which is also a problem with Nihilus and Sion. She is your damage dealer, and will be what your entire run relies upon. Hence the need for low potency. If you can use Spirit Blade Assault first as well, that helps, and increases the run damage slightly, as Talzin will not be using it again before enrage almost certainly. Because Stand Alone lasts for 3 turns and Isolate has a 4 turn cooldown, Talzin should not be at risk of being Isolated while this lasts, even if she is slower than Traya. When you are about to hit enrage is when the run gets more complicated again. However, if your guild does have enough Nightsisters to clear phase 4, with some left over, Deathstorm becomes a very valuable team, as it has, with the current exception of Finn C-3PO teams in phase 3, which will probably not last, the highest damage ceiling of any team in any phase. #swgoh #sithraid #nightsisters----Track: Mountkid - Dino [NCS Release] ... GUIDE TO 15mil+ In Heroic Sith Raid P3 USING DEATHSTORM NIGHTSISTER TEAM - Duration: 11:08. The “trick” to Deathstorm is in the name. Phase 3+4 solo guide This is part 1 of 2 for the HSTR Phases 3+4 solo… 5 Everytime Anakin gets a bonus turn, he feeds Daka,Ventress,Talzin 10% additional TM because of the resisted debuffs. There's a new team with Talzin/Asajj/Daka/Initiate/Anakin that can solo P3 of the STR, all within a single topple. I will agree with you there. GK and GMY need to be fast, too. This will hopefully at least drain all of her protection, and in Heroic possibly kill her entirely, which is excellent. Repeat this process before each Isolate during enrage, until at some point you will have lost Initiate, and since Talzin already used Stand Alone, she cannot use it. Even if this triggers a big and unpopular nerf you just have to view that as an accomplishment- because the channel that is the best at showing the most powerful strategies is going to be the one that triggers the most nerfs.
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